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PokéBonk / Tools / Lab

PokéBonk Lab planner

Compare permanent Lab upgrades, enter your Stardust balance, and see which first purchases fit your budget. Confirm current prices in the live game before buying.

PokéBonk Lab upgrade screen showing upgrade cards and Stardust prices.
In-game Lab screenshot from the v0.7.2 reference capture.

Level-zero snapshot · v0.7.2 · 18 Oct 2026

Two upgrades. Two different jobs.

4th move slot

Raises the number of moves you can hold from three to four.

1,500

Fourth option

Shows one more card when you choose a level-up upgrade.

3,000

More choices do not create more move slots.

Plan your next purchases

Choose current and target levels to calculate the exact cost of upgrading one or more Lab options. Prices are based on the competitor snapshot below.

Planned first-purchase total

0

Choose upgrades below to build a purchase plan.

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0 In plan

Showing 19 of 19 upgrades

01 Stats & economy

Training

+4% damage per level.

Cost to next target

100 Stardust

Maximum level: 8
Over budget
02 Stats & economy

Stamina

+8 max HP per level.

Cost to next target

100 Stardust

Maximum level: 8
Over budget
03 Stats & economy

Agility

+2.5% movement speed per level.

Cost to next target

120 Stardust

Maximum level: 6
Over budget
04 Stats & economy

Study

+5% experience per level.

Cost to next target

120 Stardust

Maximum level: 6
Over budget
05 Stats & economy

Trading

+8% PokéDollars per level.

Cost to next target

100 Stardust

Maximum level: 6
Over budget
06 Stats & economy

Fortune

+5 luck per level.

Cost to next target

140 Stardust

Maximum level: 6
Over budget
07 Stats & economy

Magnetism

+0.6 pickup range per level.

Cost to next target

80 Stardust

Maximum level: 5
Over budget
08 Stats & economy

Leftovers

+0.2 regeneration per level.

Cost to next target

120 Stardust

Maximum level: 5
Over budget
09 Stats & economy

Shell

+2 armor per level.

Cost to next target

120 Stardust

Maximum level: 6
Over budget
10 Slots & collection

4th move slot

Unlocks one additional move slot.

Cost to next target

1,500 Stardust

Maximum level: 1
Over budget
11 Slots & collection

Vitamin slots

+1 vitamin slot per level.

Cost to next target

1,200 Stardust

Maximum level: 2
Over budget
12 Offer controls

Refresh

+1 Refresh use per run per level.

Cost to next target

120 Stardust

Maximum level: 6
Over budget
13 Offer controls

Skip

+1 Skip use per run per level.

Cost to next target

80 Stardust

Maximum level: 6
Over budget
14 Offer controls

Banish

+1 Banish use per run per level.

Cost to next target

150 Stardust

Maximum level: 6
Over budget
15 Slots & collection

Fourth option

Adds one choice to level-up offers.

Cost to next target

3,000 Stardust

Maximum level: 1
Over budget
16 Other upgrades

Revive

Start with a Max Revive.

Cost to next target

5,000 Stardust

Maximum level: 1
Over budget
17 Other upgrades

Research

+25% research progress per level.

Cost to next target

250 Stardust

Maximum level: 4
Over budget
18 Slots & collection

Support team

Adds one captured Alpha slot.

Cost to next target

3,500 Stardust

Maximum level: 1
Over budget
19 Slots & collection

Archive

+3 Archive slots per level; archived items leave Poké Ball and shop pools.

Cost to next target

800 Stardust

Maximum level: 3
Over budget

Per-level costs transcribed from the saved poke-bonk.com Lab page (Beta 0.6.3, updated 19 Oct 2026). That page reports a focused v0.7.1 check with no changes to these 19 upgrade definitions or costs. We have not independently recaptured every level from the current game. Verify prices after game updates. First-level prices are also checked against our v0.7.2 in-game snapshot.