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PokéBonk · PokéBonk Lab upgrades

PokéBonk Lab upgrades

Compare all 19 permanent Lab upgrades, their observed first prices, level caps and archived per-level cost curves. Build a Stardust plan with the companion calculator.

PokéBonk Lab upgrade screen showing upgrade cards and Stardust prices.
In-game Lab screenshot from the v0.7.2 reference capture.

Two upgrades solve different problems

4th move slot · 1,500 Stardust

Increases how many moves a partner can hold from 3 to 4.

Two upgrades solve different problems

Fourth option · 3,000 Stardust

Adds one card to each level-up offer; it does not add a move slot.

Observed in game · v0.7.2 · 18 Oct 2026

Prices and effects can change with game updates. First-purchase values were observed in the original game’s Lab on 18 Oct 2026 (v0.7.2). Later-level sequences are transcribed from a Beta 0.6.3 configuration archived by poke-bonk.com and were not independently verified against the current game. Check the price shown in your Lab before spending.

Stats & economy

Training

100 Stardust

+4% damage per level.

First purchase 100
Level cap 8
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 100
  2. 2: 140
  3. 3: 195
  4. 4: 275
  5. 5: 385
  6. 6: 540
  7. 7: 755
  8. 8: 1,055

Stamina

100 Stardust

+8 max HP per level.

First purchase 100
Level cap 8
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 100
  2. 2: 140
  3. 3: 195
  4. 4: 275
  5. 5: 385
  6. 6: 540
  7. 7: 755
  8. 8: 1,055

Agility

120 Stardust

+2.5% movement speed per level.

First purchase 120
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 120
  2. 2: 175
  3. 3: 250
  4. 4: 365
  5. 5: 530
  6. 6: 770

Study

120 Stardust

+5% experience per level.

First purchase 120
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 120
  2. 2: 175
  3. 3: 250
  4. 4: 365
  5. 5: 530
  6. 6: 770

Trading

100 Stardust

+8% PokéDollars per level.

First purchase 100
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 100
  2. 2: 145
  3. 3: 210
  4. 4: 305
  5. 5: 440
  6. 6: 640

Fortune

140 Stardust

+5 luck per level.

First purchase 140
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 140
  2. 2: 205
  3. 3: 295
  4. 4: 425
  5. 5: 620
  6. 6: 895

Magnetism

80 Stardust

+0.6 pickup range per level.

First purchase 80
Level cap 5
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 80
  2. 2: 115
  3. 3: 170
  4. 4: 245
  5. 5: 355

Leftovers

120 Stardust

+0.2 regeneration per level.

First purchase 120
Level cap 5
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 120
  2. 2: 175
  3. 3: 250
  4. 4: 365
  5. 5: 530

Shell

120 Stardust

+2 armor per level.

First purchase 120
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 120
  2. 2: 175
  3. 3: 250
  4. 4: 365
  5. 5: 530
  6. 6: 770

Offer controls

Refresh

120 Stardust

+1 Refresh use per run per level.

First purchase 120
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 120
  2. 2: 170
  3. 3: 235
  4. 4: 330
  5. 5: 460
  6. 6: 645

Skip

80 Stardust

+1 Skip use per run per level.

First purchase 80
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 80
  2. 2: 110
  3. 3: 155
  4. 4: 220
  5. 5: 305
  6. 6: 430

Banish

150 Stardust

+1 Banish use per run per level.

First purchase 150
Level cap 6
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 150
  2. 2: 210
  3. 3: 295
  4. 4: 410
  5. 5: 575
  6. 6: 805

Fourth option

3,000 Stardust

Adds one choice to level-up offers.

First purchase 3,000
Level cap 1
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 3,000

Slots & collection

4th move slot

1,500 Stardust

Unlocks one additional move slot.

First purchase 1,500
Level cap 1
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 1,500

Vitamin slots

1,200 Stardust

+1 vitamin slot per level.

First purchase 1,200
Level cap 2
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 1,200
  2. 2: 3,000

Support team

3,500 Stardust

Adds one captured Alpha slot.

First purchase 3,500
Level cap 1
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 3,500

Archive

800 Stardust

+3 Archive slots per level; archived items leave Poké Ball and shop pools.

First purchase 800
Level cap 3
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 800
  2. 2: 1,600
  3. 3: 3,200

Other upgrades

Revive

5,000 Stardust

Start with a Max Revive.

First purchase 5,000
Level cap 1
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 5,000

Research

250 Stardust

+25% research progress per level.

First purchase 250
Level cap 4
Per-level costs in archived reference

Archived cost curves · Beta 0.6.3 · not rechecked in current game

  1. 1: 250
  2. 2: 400
  3. 3: 640
  4. 4: 1,025