Scyther in PokéBonk: Stats, Type and Evolution (#123)
Scyther (#123) in PokéBonk: Bug / Flying type base stats, type matchups and the Pokédex entry, from the game's data.
#123 · PokéBonk Pokédex
Scyther
Base stat total: 500
Reference stats describe the Pokédex entry; they are not a run damage or survival score.
Base stats
- HP
- 70
- Attack
- 110
- Defense
- 80
- Sp. Atk
- 55
- Sp. Def
- 80
- Speed
- 105
Incoming damage
PokéBonk type chart ↗Weak to5
Resists4
Neutral9
PokéBonk multipliers are derived from the public client’s type relationships: 2× becomes 1.35×, 0.5× becomes 0.8×, and classic immunity becomes 0.5×. Dual-type values multiply and clamp from 0.4× to 1.8×. Snapshot: v0.7.3; check the current game after patches.
FAQ
What type is Scyther in PokéBonk?
What are Scyther's base stats?
What is Scyther weak to?

Quick answer
Scyther is PokéBonk species #123, a Bug / Flying Pokémon (base stat total 500, highest Attack 110). Scyther does not evolve. The numbers below come from the game’s own Pokédex data — see how the Pokédex works .
What are Scyther’s Pokédex details?
| Field | Value |
|---|---|
| Number | #123 |
| Type | Bug / Flying |
| Generation | Gen 1 |
| Height / Weight | 1.5 m / 56.0 kg |
| Base stat total | 500 |
| Evolution line | — |
What are Scyther’s base stats?
| Stat | Value |
|---|---|
| HP | 70 |
| Attack | 110 |
| Defense | 80 |
| Sp. Atk | 55 |
| Sp. Def | 80 |
| Speed | 105 |
| Total | 500 |
Code-derived — read from the game’s loaded reference data. Observed in-game stats (e.g. Diglett) have matched these.
What is Scyther weak or resistant to?
- Weak to (extra damage): Rock, Flying, Fire, Electric, Ice
- Resists (reduced damage): Bug, Fighting, Grass
- Immune to (no damage): Ground
Computed from Scyther’s Bug / Flying typing using the game’s type chart. See the mechanics guide for how type damage, weather and reactions work in a run.
How does Scyther evolve?
Scyther does not evolve — it is a single-stage Pokémon.
Sources & verification
Scyther’s number, type, base stats, height/weight, evolution family and Pokédex text are Code-derived — read from the public data files the PokéBonk client loads (canonical Pokémon reference data the game uses; see How the Pokédex works ). Note: these are the species’ reference records, not PokéBonk’s in-game survivor move cards (damage, cooldown, range, status, upgrades), which differ and must be read live — compare Diglett’s observed in-game kit . Data snapshot from the v0.7.2 client bundle. Spotted a mistake? support@pokebonkwiki.com
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