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PokéBonk Pokédex

Victreebel in PokéBonk: Stats, Type and Evolution (#071)

Victreebel (#071) in PokéBonk: Grass / Poison type base stats, type matchups and the Bellsprout → Weepinbell → Victreebel evolution line, from the game's data.

v0.7.2 PokéBonk Wiki Last updated: (US Pacific Time) 6 min read
Victreebel #071 Grass / Poison Pokémon sprite

#071 · PokéBonk Pokédex

Victreebel

Grass Poison

Base stat total: 490

Reference stats describe the Pokédex entry; they are not a run damage or survival score.

Base stats

HP
80
Attack
105
Defense
65
Sp. Atk
100
Sp. Def
70
Speed
70

Incoming damage

PokéBonk type chart ↗

Weak to7

Flying ×1.35 Poison ×1.08 Ground ×1.08 Bug ×1.08 Fire ×1.35 Psychic ×1.35 Ice ×1.35

Resists5

Fighting ×0.8 Water ×0.8 Grass ×0.64 Electric ×0.8 Fairy ×0.8

Neutral6

Normal Rock Ghost Steel Dragon Dark

PokéBonk multipliers are derived from the public client’s type relationships: 2× becomes 1.35×, 0.5× becomes 0.8×, and classic immunity becomes 0.5×. Dual-type values multiply and clamp from 0.4× to 1.8×. Snapshot: v0.7.3; check the current game after patches.

FAQ

What type is Victreebel in PokéBonk?
Victreebel (#071) is a Grass / Poison type. Victreebel evolves from Weepinbell and is a final form.
What are Victreebel's base stats?
From the game's data: HP 80, Attack 105, Defense 65, Sp. Atk 100, Sp. Def 70, Speed 70 (base stat total 490). Its highest is Attack at 105.
What is Victreebel weak to?
In the site’s Pokebonk model, Flying, Fire, Psychic and Ice are 1.35×; Ground, Bug and Poison are 1.08×. These calculated values are separate from live combat modifiers.

Evolution family

Reference evolution data from the game client. In-run evolution requirements may differ.

Victreebel sprite from PokéBonk (#071, Grass / Poison)
Victreebel #071 — Grass / Poison. Sprite: PMD SpriteCollab (CC BY-NC 4.0), as used by the game.

What makes Victreebel different from a generic Grass entry?

Victreebel’s reference record combines Grass / Poison typing with 105 Attack and 100 Special Attack. The five-point gap is small: this is a much more balanced offensive profile than Gyarados’s 125-versus-60 split. That does not make Victreebel a proven mixed attacker in Pokebonk. It means that selecting a build purely from the highest species stat leaves out most of the evidence that matters: the actual cards, their class, timing and available upgrades.

This page interprets the stored record for species #071, whose reference dimensions are 1.7 m / 15.5 kg. It does not claim a tested capture location or current unlock task. If you need to understand why a species can be visible without being playable, read Seen, Captured and League explained before using an evolution chart as a roster guide.

What changes across Bellsprout, Weepinbell and Victreebel?

Reference stat Bellsprout Weepinbell Victreebel
HP 50 65 80
Attack 75 90 105
Defense 35 50 65
Special Attack 70 85 100
Special Defense 30 45 70
Speed 40 55 70
Total 300 390 490

Attack and Special Attack each rise by 15 at both transitions. Special Defense increases by 25 at the final transition, while the other listed stats each rise by 15. Victreebel therefore gains 100 total reference points over Weepinbell, with the largest final-stage gain in Special Defense. Its defensive values still sit below its two offensive values; the total of 490 alone conceals that distribution.

The stored family is Bellsprout → Weepinbell → Victreebel. Weepinbell’s incoming transition is marked level 21, while Victreebel’s incoming transition stores Leaf Stone and no numerical evolution level. The final step must not be described as “reach level 21 to get Victreebel.” More importantly, these are reference transitions, not independently observed Pokebonk evolution requirements. Use the current in-game panel to confirm the actual resource or trigger.

Which incoming attacks does Grass / Poison handle differently?

Pokebonk’s type viewer does not use the main-series 2× and 0.5× multipliers directly. It maps a weakness to 1.35 and a resistance to 0.8, multiplies the two type contributions and clamps the result. The type chart explains the model. Applying it to Victreebel produces this breakdown:

Incoming attack group Calculation Displayed multiplier
Flying, Fire, Psychic, Ice 1.35 × 1 1.35×
Grass 0.8 × 0.8 0.64×
Fighting, Water, Electric, Fairy 0.8 × 1 0.8×
Ground, Bug, Poison 1.35 × 0.8 1.08×

Grass is the strongest reduction in this table because both defending types resist it. Ground, Bug and Poison are subtle: one contribution resists and the other is weak, leaving 1.08 rather than exactly neutral. A main-series chart that cancels 2 and 0.5 to 1 would hide that difference. The structured matchup panel lists all attack types, so use it when you need a complete view rather than relying on a short weakness summary.

These are calculated incoming type relationships. They do not establish measured survival time, enemy attack frequency or the damage of any particular boss. Difficulty, gear and temporary effects can change what happens in a run. The mechanics guide keeps those systems separate from this species record.

Why should you inspect the final-stage learnset separately?

Victreebel’s stored list is short and distinctive. It contains Leaf Storm (special Grass, reference power 130, level 0), Vine Whip (physical Grass, power 45), Razor Leaf (physical Grass, power 55), Sleep Powder, Sweet Scent, and Leaf Blade (physical Grass, power 90, level 44). Level 0 is a reference learnset marker; it is not proof of a free move in a Pokebonk run.

Weepinbell’s record contains entries that are absent from this final-stage list, including Acid, Knock Off, Poison Jab and Power Whip. That difference is a reason to inspect each stage rather than assume the final form has a simple union of every earlier list. It also warns against presenting the reference table as the game’s complete playable offer pool.

Sleep Powder and Sweet Scent are marked status moves with no reference damage power. A missing power value is not a measurement of their usefulness, duration or area in Pokebonk. Before building around a status effect, check the live card for what it affects and whether the intended reaction is actually described. The moves directory provides the reference vocabulary; the build planner helps compare supported options without turning this list into an untested best-build claim.

How should you read Chlorophyll and the hidden ability?

The reference ability is Chlorophyll, with a description about boosted Speed in harsh sunlight. The hidden-ability field is Gluttony, whose description concerns Berry consumption at half HP. Those descriptions identify the source record. They are not evidence that both abilities activate in Pokebonk, that a hidden ability is obtainable, or that a particular weather-and-Berry combination has been tested.

A reliable field check would capture the current character passive, weather indicator and relevant item wording, then compare behavior with the condition present and absent. Without that evidence, a “sun team” recommendation would go beyond the record. Treat the ability text as a question to verify rather than an automatic run bonus.

What was verified for this page update?

The numerical comparisons above were calculated from the repository’s species records; the matchup groups follow the site’s established type model. The underlying reference snapshot was originally documented against v0.7.2. This October 30, 2026 editorial revision adds analysis and corrects interpretation, without claiming that a new Victreebel run was played or that the snapshot describes every current patch.

For a documented live-kit example, compare Diglett . The existing sprite credit identifies PMD SpriteCollab and CC BY-NC 4.0; it does not establish commercial permission. Send corrections, current gameplay evidence or asset concerns through Contact , with the version and screen that support the correction.

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