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Pokebonk Season 3 (v0.9): Johto, New Maps, Rifts, Relics & the Great Expedition

Pokebonk Season 3 is live: explore all of Johto, new maps, League members, Rifts, Relics, the Karate Dojo and the Great Expedition event.

v0.9 PokéBonk Wiki Last updated: (US Pacific Time) 26 min read

FAQ

When did Pokebonk Season 3 come out?
Season 3 (Version 0.9) launched on November 4, 2026 at 6:30 PM Spanish time (17:30 UTC, 9:30 AM PST), announced in official news id 20 and confirmed live by announcement id 21 the same day. The season runs until November 19, 2026.
How many new Pokémon does Season 3 add?
All 100 Johto Pokémon (No. 152–251) appear in the game. Announcement id 21 corrects the League count: Johto brings 59 new League members (not 52 as first announced in id 20), for a League total of 138.
Does evolving a Johto baby need an Everstone?
The two official announcements disagree, and both are recorded on this page. Announcement id 20 describes an Everstone (400 Stardust in the Shop) that lets an evolution keep its form. Announcement id 21 says evolving is optional and free, with no Everstone needed, and that not evolving grants Maturity instead. The game has not been playtested for this page, so neither statement is treated as settled.
What is new in Pokebonk Season 3?
The full Gen 2, 4 new maps, Rifts and 32 Relics, the Karate Dojo, reworked fusions plus the Join option, a full Gen 1 rebalance, a Survival rework, The Great Expedition event, Rivalry Duels, clans of up to 300, co-op season rewards and the Trainer Guide.
Will my Season 2 builds and tier lists still work?
Expect changes. Season 3 rebalances all of Gen 1, reworks fusions and changes how stats and signature moves work, so Season 2 rankings, damage numbers and fusion advice may not carry over. Recheck builds against the new numbers.
When does Season 3 end?
Season 3 ends on November 19, 2026 at 6:30 PM Spanish time (17:30 UTC), per announcement id 21. Note that announcement id 20 gives The Great Expedition event a November 25 end date; both statements are recorded on this page and the discrepancy is unresolved.

Pokebonk Season 3 is live. Version 0.9 (Season 3) launched on November 4, 2026 at 6:30 PM Spanish time (17:30 UTC, 9:30 AM PST) with the full second generation. The developer, Charcher, calls it the biggest PokéBonk update so far. Announcement id 21, published the same day, confirms the season is live and corrects several numbers from the announcement id 20 preview — both announcements are quoted below, and where they disagree, both versions are kept and labeled.

As in every season, once it begins the gameplay, mechanics and economy won’t change. During Season 3 there will only be fixes and quality-of-life improvements.

This page is an announcement summary, not tested gameplay. Nothing here has been playtested. Spotted something new? support@pokebonkwiki.com

Season 3 at a glance

Item Official status (announcements id 20 + id 21)
Version Version 0.9 (Season 3)
Launch November 4, 2026, 6:30 PM Spanish time (17:30 UTC / 9:30 AM PST)
Ends November 19, 2026, 6:30 PM Spanish time (announcement id 21)
New Pokémon All 100 Johto Pokémon (No. 152–251) in the world, Pokédex, as bosses and as shinies
League members 59 new (id 21 correction; id 20 first said 52), 138 total
New maps 4: Cinnabar Island, Cerulean Cave, Ilex Forest, Ecruteak City — with 24 guardians and 4 legendary bosses
New systems Rifts and 32 Relics, Karate Dojo, reworked fusions + Join, full Gen 1 rebalance, Survival rework
Event The Great Expedition (see date note below)
Clans Up to 300 members, Rivalry Duels, clan bank
Languages German added; the game reaches ten languages
During the season Gameplay, mechanics and economy frozen; fixes and quality-of-life only

Johto: the second generation

  • All 100 Johto Pokémon (No. 152–251) appear in the world, in the Pokédex, as bosses and as shinies.
  • 59 new League members (announcement id 21; id 20 first announced 52), each with its own passive, a 4-move kit with unique effects and sounds, an Ultimate for each of its forms, its signature fusion, its challenge, its rank and two Mastery Looks.
  • Johto challenges start from zero: they count the Johto Pokémon you defeat and what you achieve with Johto members, so everyone begins on equal footing.
  • Legendaries are earned on their own maps: Raikou, Entei and Suicune ask you to hunt them down in Ecruteak City; Lugia, to win in Ecruteak City on Nightmare; Ho-Oh, to defeat it at the top of the Tin Tower on Hard; and Celebi, to gather 45 Johto members and defeat it at the Shrine of Time on Hard.

The 52 members named in announcement id 20 are: Chikorita, Cyndaquil, Totodile, Sentret, Hoothoot, Ledyba, Spinarak, Chinchou, Togepi, Natu, Mareep, Marill, Sudowoodo, Hoppip, Aipom, Sunkern, Yanma, Wooper, Murkrow, Misdreavus, Unown, Wobbuffet, Girafarig, Pineco, Dunsparce, Gligar, Snubbull, Qwilfish, Shuckle, Heracross, Sneasel, Teddiursa, Slugma, Swinub, Corsola, Remoraid, Delibird, Mantine, Skarmory, Houndour, Phanpy, Stantler, Smeargle (who learns the kits of the whole League), Hitmontop, Miltank, Larvitar and the legendaries Raikou, Entei, Suicune, Lugia, Ho-Oh and Celebi.

Choose your Johto partner

Every trainer chooses Chikorita, Cyndaquil or Totodile for free. The other two unlock by defeating 3,000 Johto Pokémon and capturing them.

The Johto babies are playable (announcement id 21)

At first, the Johto babies were only going to be wild Pokémon and Pokédex entries. Change of plans, per announcement id 21: Pichu, Cleffa, Igglybuff, Tyrogue, Smoochum, Elekid and Magby are League members. That is what takes Johto from 52 to 59 new members. Each one has its own kit, passive, an Ultimate for each form, signature fusion and two Mastery Looks, and unlocks with a challenge and a capture. Pikachu, Clefairy and the others are still members, with all their progress.

Baby What id 21 says it does Challenge (id 21)
Pichu (#172) Speed and paralyzing discharges, plus a gang of Pichu in its Ultimate Paralyze 5,000 Pokémon with Johto Pokémon
Cleffa (#173) Stars that fall every 5 seconds and a shower of shooting stars Use 40 Ultimates with Johto Pokémon
Igglybuff (#174) Bounces that push and put to sleep, plus a giant Igglybuff Put 5,000 Pokémon to sleep with Johto Pokémon
Tyrogue (#236) More physical damage the more you defeat; choose between its three evolutions; its Ultimate brings Hitmonchan, Hitmonlee and Hitmontop Evolve 15 times with Johto Pokémon
Smoochum (#238) Kisses that charm and freeze Freeze 5,000 Pokémon with Johto Pokémon
Elekid (#239) Discharges as you move and current along the ground Paralyze 1,500 Pokémon in a single run with Johto Pokémon
Magby (#240) Burning tantrums and a rain of fireballs Burn 1,500 Pokémon in a single run with Johto Pokémon

Evolving is optional and free, per announcement id 21: no Everstone needed. If you evolve, you keep the baby’s kit, passive and Ultimate. If you don’t, you get Maturity (+12% damage and HP).

Everstone: two official statements (unresolved)

The two announcements disagree about the Everstone, and this page does not reconcile them:

  • Announcement id 20 describes the Everstone: with the Everstone in your Bag, every evolution offers the “Stay as…” option. Your Pokémon keeps its form for the whole run and grows just the same thanks to Maturity: the same power, in the form you prefer. It costs 400 Stardust in the Shop and is also a reward from Tasks.
  • Announcement id 21 says evolving is optional and free, no Everstone needed, and that not evolving grants Maturity (+12% damage and HP) instead.

Which statement matches the live game is unverified. Do not treat either one as settled until it is playtested.

Johto evolutions for Kanto Pokémon

Crobat, Bellossom, Politoed, Slowking, Steelix, Scizor, Kingdra, Porygon2, Espeon, Umbreon and Blissey arrive as alternative evolutions of their Kanto members:

  • Beat its challenge with that Pokémon and the form is unlocked forever.
  • You choose when evolving: Gloom, Poliwhirl and Slowpoke let you pick between the classic form and the Johto one; Golbat, Onix, Scyther, Seadra, Porygon and Chansey, from level 44, choose between carrying on with Maturity or evolving; and Eevee adds Espeon and Umbreon to its options.
  • Each form has its own bonus and its own Ultimate (Politoed, for example, brings permanent rain).

Wild Pokémon with behavior

Wild Pokémon arrive that don’t just chase you. They show up at specific moments in a run, more and more often:

  • Dunsparce and Steelix dig underground and burst out beneath your feet over a marked circle. Afterward they are left stunned.
  • Gligar keeps its distance and glides in a dive along a marked line (longer if launched from a plateau).
  • Phanpy and Donphan roll along a marked line, bounce off the cliffs and run over the wild Pokémon in their path. Those KOs count as yours.
  • Qwilfish puffs up when hurt and, when it falls, releases a ring of 8 spikes.

Four new maps

The “Choose map” screen is now organized by region, with one tab for Kanto and another for Johto. The Johto tab opens when you complete the Cerulean Cave.

Cinnabar Island (Kanto)

A volcanic island out at sea, with black sand beaches, terraced slopes, a great volcano with its lava lake and rivers and waterfalls of lava that burn. It unlocks when you complete the Celestial Glacier.

  • Hot springs that heal you until they cool down.
  • Event: Eruption. For 30 seconds lava bombs fall on marked circles and the sky fills with ash.
  • Guardians: Rapidash (it traps you in a fire corral: leave through the gap), Ninetales (it splits into three and only the real one casts a shadow), Magmar (pull it out of its fire pool, which protects and heals it), Porygon (break its three data nodes and dodge the grid that corrupts), Flareon (provoke it into missing its charges until it overheats) and Muk (destroy the Grimer before they merge with it).
  • Boss: Charizard at Cinnabar Crater. The geysers put out the flame on its tail, the lava rises and its Fire Blast falls in the shape of 大.

Cerulean Cave (Kanto)

The Great Cavern: an immense, dark cave lit by crystals, glowing lakes, giant mushrooms, the beams of light that enter through the ceiling and your own light. The strongest Pokémon in Kanto live here, appearing already evolved from zone 1. It unlocks when you complete Cinnabar Island.

  • Resonant crystals: stay next to them so they resonate. They stun wild Pokémon, heal you and light up the area.
  • Event: Cave-in. Stalactites fall and crush everything beneath them, wild Pokémon included.
  • Guardians: Lickitung (make its tongue stick to a rock), Wigglytuff (deflate it before its Hyper Voice), Chansey (break its eggs before they hatch: they will heal you), Ditto (it transforms into your Pokémon and mimics you) and the Mewtwo clones of Venusaur and Blastoise.
  • Boss: Mewtwo, redesigned from scratch, at the Cave Depths. A tennis duel with the Shadow Ball, clones of your own Pokémon, a shield held up by pylons and a Psycho Boost with a star of crystals.

Ilex Forest (Johto)

Ancient trees, mist and Celebi’s shrine. Here time doesn’t always move in the same direction:

  • Echoes of time: every so often the forest travels to the past for 22 seconds. Wild Pokémon are almost frozen and saplings sprout that you can tend. When you return to the present, each sapling you tended has become an ancient tree with berries and an aura that lasts the rest of the zone: healing, damage or speed. What you do in the past changes the present.
  • Event: The charcoal burner’s Farfetch’d. Catch it from behind three times and it will give you its Charcoal.
  • Guardians: Ariados (break the threads it hangs from), Jumpluff (control the wind), Heracross (make it stick its horn in a trunk), Togetic (its Metronome roulette shows the move before it is cast), Forretress (get away from its Explosion) and Wobbuffet (stop attacking when it braces itself).
  • Boss: Celebi at the Shrine of Time. It hides in another era and leaves its echo in yours. Step into the time rifts to really hit it and destroy its flower clock to leave it trapped in the present.

Ecruteak City (Johto)

Red maples, the ruins of the Burned Tower and, on the horizon, the Tin Tower with its rainbow:

  • The roaming beasts: in every zone, Raikou, Entei or Suicune crosses the valley. Its trail transforms the map (storms, sacred flames or healing puddles) and, if you hunt it down, it leaves a reward. Completing its tracking is its League challenge.
  • Event: Ho-Oh’s Flight. Ho-Oh crosses the sky three times with its Sacred Fire and, when it’s over, Rainbow Feathers fall.
  • Guardians: Ursaring (break its honeycombs), Stantler (look away), Houndoom (break the encirclement of its pack), Misdreavus (find the lantern it possesses), Xatu (memorize its prophecy) and Umbreon (lead it into the moonlight).
  • Boss: Ho-Oh at the top of the Tin Tower, above a sea of clouds. Strike the bell it flies toward to bring it down before its Sacred Fire. In the final phase, the roof burns and collapses.

Viridian Forest and Rocky Desert, renewed

The first two maps get a visual overhaul: a painted horizon, flocks of birds, wind in the grass and pollen in the Forest; an enormous sun, mirages and dust devils in the Desert.

Rifts and Relics

A new system for the solo Classic mode:

  • Dominants, Summoners, challenges, guardians and some Alphas drop Incense (you start with 1 and can carry up to 3).
  • Burn it with C to open a Rift of random rarity (Common, Rare, Epic or Legendary) and type.
  • Inside, the zone clock stops. A swarm awaits you: massive waves of the rift’s type that fall in a single hit, with berries and power-ups. At the end the Rift Alpha appears.
  • Defeat it and the rift will collapse: Great Balls, Rare Candies and a Relic.

32 Relics are new gear for any Pokémon: five rarities, each with stats and its own passive (Echo, Hunting Bolt, Shell, Refraction, Time Stop, Second Life…). The Rift Alpha drops them: you choose 1 of 3, with a rarity that depends on the rift and your luck. You have 3 slots; if they are full, you choose which one to replace. Relics are shown in the HUD and in the pause menu, and their damage appears as its own source.

Karate Dojo

A new altar on every map (Classic mode and Survival): the dojo of Hitmonlee and Hitmonchan. Here you choose the blessing and you earn it:

  • The dojo offers three challenges (green, brown and black belt) and every blessing your build can receive. Pick a challenge and a blessing and press “To the tatami!”.
  • If you beat the challenge, you get the blessing at Rare, Epic or Legendary rarity depending on the belt.
  • 9 challenges: Hundred Fists, Burst, Circle kata, Combo chain, Elite hunter, Tree stance, Dojo dash, Not a scratch and Duel with the master.
  • The challenge grows with you: its difficulty is calculated from your strength when you open the dojo, so the black belt is a real challenge at any point in a run.

More varied blessings: altars now pick from 21 stats (previously 12). New additions are crit damage, physical and special damage, pickup range, projectile speed, lifesteal, damage to elites and bosses, evasion, PokéDollars and +1 projectile (only at Rare rarity or higher).

Reworked fusions and the Join

Fusions now always pay off compared to the two moves they combine:

  • Much more damage: freshly created, they already deal double the damage of their two moves together (×2.2 for signature ones).
  • They scale with advanced builds: whatever exceeds the area and cooldown caps is turned into damage.
  • They keep the types and the class of both moves.
  • New option, the Join: combine two moves into a single slot without fusing them. They keep working the same way, gain +15% damage and a random bonus that you see before confirming, and free up a slot. In exchange, they stop leveling up and can no longer be fused.
  • Bill’s Machine redesigned: your pairs appear in a side list and, when you pick one, the Fuse and Join tabs show what each option offers.

Gen 1 rebalance

  • Stats by evolutionary line: the whole run uses the stats of your line’s final form, even at the start. Damage multipliers reflect each Pokémon’s real stats much better.
  • Signature moves: each member’s kit, signature fusion and Ultimate hit with their best attack stat (32 lines have at least one adapted move, and their card says so).
  • No enemy stays immobilized forever: after 3 seconds frozen, asleep or stunned, it becomes immune for 2 seconds, as bosses already did.
  • Mewtwo: its passive now fires a psychic wave every 6 seconds and its Ultimate’s shield drops from 40% to 25%.
  • Passives reworked or improved: Mankey, Squirtle, Pidgey, Hitmonlee, Lickitung, Rhyhorn, Geodude, Porygon, Eevee and Magikarp. Minor improvements for Weedle, Rattata, Nidoran♀, Nidoran♂, Zubat, Venonat, Diglett, Growlithe, Poliwag, Tentacool, Ponyta, Doduo, Shellder, Drowzee, Koffing, Tangela and Aerodactyl. Fixes: Vulpix finally gets the +20% Fire damage its description promised, among others.
  • Vortexes (Trick Room, Whirlwind, Fire Spin, Gravity…): they hit in pulses and pull enemies in up to 12 m. Their damage no longer depends on FPS or on the number of enemies piled up, and performance improves noticeably.

Favorites, Affinity and Move Archive

More control over your build:

  • Build plan of up to 8 moves, from which you choose up to 4 favorites. When a shared-kit or evolutionary-line card appears, each favorite has its own chance of showing up: from 5% (Common) to 15% (Legendary).
  • Affinity (Lab → Upgrades): improve your favorite slots from 2 Commons up to 4 Legendaries.
  • Move Archive per Pokémon: archive the moves you don’t want to see with each Pokémon (it will always keep at least 12).
  • Builds screen in the main menu: all your Pokémon with their plan, with a search box and filters for type, Physical/Special and move shape.
  • Hypno: once per zone it teaches you one of 3 moves for your free slot, prioritizing your favorites.

More complete Support Alphas

  • Each Alpha casts a Support Move of its type every 12 seconds: Flamethrower, Surf (which also heals you), Chain Lightning, Earthquake, Tornado (which groups enemies together)…
  • Combo with the Ultimate: when you cast yours, your whole team casts its move at once, with more power.
  • They evolve with the Bond (levels 2 and 4), and each Bond level also improves their passive support.

6 new items and rebalance

There are now 132 items. The new ones unlock in the Lab:

  • Max Repel: below 25% HP, a wave pushes enemies away and grants you a moment of invulnerability.
  • X Accuracy: more crit and damage for 6 seconds when you level up.
  • Card Key: +1 Relic card per rift and more Incense from Alphas.
  • Water Stone: creates a geyser when a wet enemy falls.
  • Dome Fossil: Kabuto shells spin around you, hit according to your armor and block one hit every 10 seconds.
  • Old Amber: an Aerodactyl dives in when you use the Ultimate and every 25 seconds.

Rebalance of the least-used items: Rocky Helmet applies your multipliers and curses; Potion, Leftovers and Soothe Bell also heal a percentage of your HP; Lax Incense, Oran Berry, Bright Powder, Grip Claw and Eviolite scale or remain useful in the final form; type items go up to ×1.4 and +10% chance to apply their status; and Repel, Iron Ball, Soda Pop, Rage Candy Bar, Old Rod, Metal Powder, Protector and Electirizer lose their penalty or get better.

Survival, reworked

More intense, with a real ending and no multi-hour runs:

  • Overflowing rifts (solo) from minute 8: they open on their own around the map. Go after them and defeat their Alpha to seal them (Relic, PokéDollars, Rare Candy and Great Ball). If you don’t, they overflow: they release Pokémon of their type non-stop and the horde grows stronger until you seal them.
  • The legendary at minute 15 is the map’s own (Zapdos at the Coast, Articuno at the Glacier…) and Mewtwo arrives at minute 35.
  • The Endless Night arrives at minute 30, with Hunters (elites as fast as you) and Rift Shards that fall where you are about to be.
  • At minute 40 the Apocalypse begins: no limit, harder every minute.
  • The “Eternal” achievement now asks for 45 minutes.

Legendary Looks

Every League legendary (Articuno, Zapdos, Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Lugia, Ho-Oh and Celebi) gets three new looks, each with its own effects and its avatar frame:

  • Astral: a night sky with constellations and shooting stars. Win on its map on Nightmare taking 100 hits or fewer.
  • Prism: gem facets swept by a rainbow. Survive 40 minutes in Survival.
  • Divine: golden filigree, a halo of rays and a ring of light. Win on Nightmare on 6 different maps, in under 20 minutes each time.

These are the most demanding challenges in the game.

New Tasks, music and menu

  • 24 new daily and weekly tasks: the Karate Dojo, the Daily Mutation, challenge altars, Ultimates, freezing and poisoning, Rifts, Relics and your Johto Pokémon.
  • Johto menu: the Tin Tower with its waterfall, a torii over the water, lanterns, the red bridge, the ruins of the Burned Tower and Raikou keeping watch.
  • New music track, “Sunset in Ecruteak”, the theme of Season 3.
  • New language: German (Deutsch), with the official Pokémon and move names. With it, the game reaches ten languages.

Event: The Great Expedition

A completely new extraction mode. Enter the Wild Valley, get the best loot and get out alive before it’s too late. It replaces the Halloween event and includes its own game mode, its own leaderboard and exclusive rewards.

Date note — two official statements. Announcement id 20 gives the event window as November 4 at 6:30 PM to November 25 at 6:30 PM (Spanish time). Announcement id 21 says the season and The Great Expedition end November 19 at 6:30 PM Spanish time. Both statements are recorded here; the discrepancy is unresolved.

The valley

  • An open world of 840 m with mountain ranges, a great snow-capped peak, rivers, lakes and forests, Rocket camps with crates to loot, Ancient Chambers and extraction points.
  • 25-minute runs. Pidgeot comes to pick you up in 6 extraction windows: hold out 15 seconds in the circle with the horde on top of you and you’ll leave the valley.
  • At 20 minutes the Red Night arrives, and at 25, the collapse.
  • If you fall, you lose everything you carry, except what you keep in the safe pocket.

Random gear

  • 4 slots, 5 rarities plus Shiny, random attributes with levels and quality, and 18 legendary items with their own power: the Snorlax Berry (Rest), the Alakazam Spoons, the Arcanine Mane (a trail of fire when you run), the Cloyster Shell…
  • Consumables: Potions, X Attack, X Defense, Revive, Escape Rope (to flee at any moment)…
  • Loot in the world, marked with columns of light according to its rarity, with a card that compares it to your gear and a green arrow if it’s an upgrade.
  • Fast Bag: drag and drop, right-click to pick up or equip, “Pick up all”, “Sort” and Esc to get back into the action.

Trainer Echoes

Every expedition includes up to 3 echoes of other real players, with their name, their clan, their Pokémon and the moves from one of their runs. They live their own expedition: they loot, fight, use potions and look for the extraction. Each one has its own personality: some attack as soon as they see you, others avoid you and others wait until you’re weak. Defeating them gives loot, and, if your echo beats another player, you earn Tokens. In the Rivals tab you can check their history (and turn it off if you prefer).

Bill’s PC

Outside the valley, everything is paid for with Valley Tokens, the mode’s currency. You start with 300 and basic gear, and if you run out of everything, Bill helps you once a day.

  • Market: buy and sell, with new items every day.
  • Trading: the Trainer Market, to sell your gear to other players.
  • Workshop: repair, reforge and recycle.
  • Insurance: pay 30% of the value on entry and what’s insured will come back even if you fall (with some wear).
  • Daily Contracts, reputation and the Codex with everything you’ve found.

Rewards

  • Seals for playing, for loot and, above all, for getting out alive (even more if you leave during the Red Night).
  • Seal Book with 10 rewards: the titles “Valley Rookie” and “Pathfinder”, Stardust, a Lucky Egg and a Rare Candy, the frames “Compass Rose” and “Wild Valley”, and the avatars “Explorer”, “Rocket Recruit” and “Pidgeot Rider”.
  • 7 event achievements, a most valuable extraction leaderboard and the event’s clan leaderboard.

Rivalry Duels

Asynchronous duels between rival clans:

  • Two members of rival clans play the same run (same seed, map and difficulty; sometimes with a Mutation twist), with a single attempt of 20 minutes at most.
  • The second plays against the first one’s ghost, watching their KOs second by second.
  • Whoever gets further wins and, in case of a tie, whoever scores more KOs. Each duel won adds +5,000 to your clan’s rivalry and Stardust to its rewards.
  • Rematches, friendly duels with your friends, a duelist rating that matches you with rivals at your level and rewards: the titles Duelist and Ghost Hunter, the Rival Shadow frame and the Crossed Swords clan symbol.

Clans of up to 300 members

  • Up to 300 members (10 more blocks of 10 slots).
  • Clan bank: the slot blocks are paid for by everyone together, and each member contributes as much Stardust as they like.
  • Tools for big clans: member search, an inactive filter (14, 30 or 60 days) and removing several members at once.
  • Daily experience and the streak scale with the clan’s size.
  • Founding a clan now costs 5,000 Stardust and requires having played for 7 days and won 5 runs.

Co-op in Season 3

  • Season rewards: starting this season, the top 10 of every team leaderboard receives a badge, Stardust and exclusive cosmetics: the frames Team Bond, Elite Squad, Team Champions and Last Campfire, the avatars Squad Leader and Team Champion, the background Champions’ Campfire and the titles Legendary Teammate, Inseparable Duo, Unstoppable Trio and Legendary Squad.
  • Run chat: press Enter to message your team without leaving the run. On mobile, it has its own button.
  • Map events happen at the same time for everyone (announcement id 21), and the new bosses’ mechanics count for the whole team.
  • Team Rifts (announcement id 21): Incense opens the Rift on the shared map and, if its Alpha falls, each player picks a Relic.
  • For the clan (announcement id 21): ranked co-op runs give clan points, and you can invite online clanmates without being friends.
  • Maps in a dropdown with landscapes (announcement id 21): in the room, in Find a match and on the leaderboard.

See the co-op guide for rooms, Find a match and Team Survival rules.

Trainer Guide

An illustrated book of 37 pages in 8 chapters that explains the whole game with animated scenes: controls, runs, map, League, modes, Lab, Builds, clans, duels… It opens once when you first enter, and you can consult it whenever you like from the Guide button in the menu.

Interface improvements and fixes

  • Shared builds: view other trainers’ builds on their profile and copy them as they are (plan, favorites and Archive). Share them with a link or a code. If you’d rather others not copy yours, mark it “View only”.
  • Archive templates: from 3 to 12, across 4 pages, with a “Duplicate” option.
  • Achievements: search, filters by status, a Looks filter and “Claim all”.
  • Lab: item search by name or effect.
  • Build plan: filters by Physical/Special and by move shape (cone, beam, trap, meteor…).
  • Effect descriptions revised (around 290): “+X%” indicates an additive bonus and “×N” an independent multiplier. The glossary explains it with an example in “Add or multiply”.
  • Mobile interface revised: Leaderboard, large map, pause, Meowth’s shop, Lab, Builds, Treasures and more, with a tidier main menu.
  • Controller: navigation no longer jumps to distant tabs on small screens.
  • Fixes include: Save and quit no longer treats an accidental reload as a finished run; already-collected Bonkoins no longer reappear when loading a saved run; Hitmonlee, Hitmonchan and Magmar shinies can now appear; vortexes no longer stay stuck at low FPS; a run counts as a victory if you are knocked out during the slow-motion after defeating the legendary; co-op no longer sends the room back to the lobby when the first player finishes; iPhone full screen returns from the home screen; and a “This run gives no rewards” notice now explains itself when a browser extension or accelerator modifies the game.

What changed on launch day (announcement id 21)

Announcement id 21, published November 4, 2026 (09:43 PST), adds the following to the id 20 preview. All of it is announcement text, not playtested:

  • 49 new achievements for Johto and all 251. Gotta Catch ’Em All! gives a title, a frame, an avatar and a profile background.
  • Two Johto Daily Mutations, from November 5, on Nightmare and on the Johto maps. Day and Night: at night, Pokémon run faster and hit much harder. Pokérus: you gain more experience, but each defeat infects nearby wild Pokémon and makes them stronger. Their rewards (title, frame and background) can only be earned with a Johto Pokémon. See the Daily Mutation guide .
  • Tougher endgame: enemies hit harder from zone 2, harder still from zone 3, and legendaries strike harder in the sanctuary. Especially on Nightmare.
  • New in-run song, played more often on the Johto maps, and a redesigned login screen.
  • Bigger Build plan, on mobile too.
  • Season 2 gift: if you played it, your Mailbox has the title Storm Veteran and the frame Frozen Storm.
  • Halloween: if you still have rewards, a card in the menu takes you to claim them until November 18. See the Lavender Tower Night guide .
  • Bug hunt: there are lots of new mechanics and the developer expects bugs. Report them with Report (in the menu, the pause screen or the co-op room) and describe what happened, where (mode, map, difficulty, zone, Pokémon), what you were doing just before, and the steps to trigger it, with “Attach technical data” checked.

Sources & verification

  • Official announcement id 20, “Season 3: Johto is here!”, published November 3, 2026 ( official news feed ). English translation quoted throughout as “announcement id 20”.
  • Official announcement id 21, “Welcome to Season 3! The Johto babies and the latest changes”, published November 4, 2026, 09:43 PST ( official news feed ). English translation quoted as “announcement id 21”. It corrects id 20’s League count (59, not 52) and its Everstone description; both versions are kept on this page and labeled.
  • Season 2 and event end time from the official status feed , checked October 29, 2026.

Everything above is the developer’s announced plan and launch-day notes, not tested gameplay. Details can change as fixes ship during the season. Spotted something new? support@pokebonkwiki.com

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